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Bump Blend

Python: "map_bump_blend"

This map provides a mechanism to blend normal-generating maps, such as round_edges and bump/normal.

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Common

Node alias

Python: "map_alias"

Human-readable node alias.

Alias color

Python: "map_alias_color"

Identificative node color.

Main

Base bump map

Python: "map_bump_blend_base_map"

Base bump texture map. The base map defines the surface perturbation that the detail layer will be applied on top of. The distinction between base/detail is particularly important if round_edges is involved.

Detail weight

Python: "map_bump_blend_detail_weight"

Blending amount for the normal-generating detail map.

Detail bump map

Python: "map_bump_blend_detail_map"

Defines the normal-generating detail map.

Additive mode

Python: "map_bump_blend_additive"

Selects between additive or normalized mode. Normalized mode averages both maps by their weight, while additive merely adds them up. Note that the base map uses a weight internally fixed to 1.