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Sticker

Python: "mod_sticker"

A sticker modifier attached to an object clips the given material by the given mask, and projects the result onto the surface of the object. This node is used to place stickers or labels, to create engravings, push buttons, etc... on objects.

Icon

Common

Node alias

Python: "mod_alias"

Human-readable node alias.

Alias color

Python: "mod_alias_color"

Identificative node color.

Bypass modifier

Python: "mod_bypass"

Toggles this modifier on/off.

Show viewport gizmo

Python: "mod_show_gizmo"

Shows or hides this node's gizmo in the IPR/views. The gizmo is always visible when the node is selected, regardless of this toggle.

Z-order

Python: "mod_sticker_zorder"

This value determines which sticker prevails in areas where two or more stickers overlap. The sticker with the lowest z-order value wins over the rest.

UV projection

Fit to bitmap

Python: "mod_sticker_fit_to_bitmap"

Adjusts the real world size of the sticker to the aspect ratio of the mask image.

Projection

Python: "mod_sticker_projection"

Defines the way in which the sticker is projected onto the object(s) it is attached to.

Projection rotation

Python: "mod_sticker_rotate"

Rotates the sticker about the direction of projection. i.e., the Z axis in local space.

Width

Python: "mod_sticker_size_x"

Real world size of the sticker along the U projection direction.

Height

Python: "mod_sticker_size_y"

Real world size of the sticker along the V projection direction.

Python: "mod_sticker_size_link"

Links the real world dimensions of the sticker so they are edited together.

Radius

Python: "mod_sticker_radius"

Radius of the projection space, when the projection is spherical or cylindrical.

Flip radius

Python: "mod_sticker_radius_flip"

Flips the radius of the projection space. This can be used to place stickers in concave (as opposed to convex) surfaces.

Depth

Python: "mod_sticker_depth"

Defines how far into the object the projection space reaches. If the projection gizmo perfectly adapts to the object, the depth value can be near 0. If not, a higher depth value may be needed.

Flip depth

Python: "mod_sticker_depth_flip"

Flips the projection direction. When disabled, the sticker will be projected inwards the projection gizmo. When enabled, the sticker will be projected outwards the projection gizmo. This option can be used to place stickers in the interior side of an object.

Mask

Set mask as bump

Python: "mod_sticker_add_mask_bump"

Connects the mask map to the bump slot in the sticker material. e.g., to conveniently simulate the thickness of a bumper sticker.

Remove mask from bump

Python: "mod_sticker_del_mask_bump"

Disconnects the mask map from the bump slot in the sticker material.

Mask map

Python: "mod_sticker_mask_map"

Shape the material will be clipped with. If no map is defined, a stock shape, such as a rounded square, will be used instead.

Material

Material

Python: "mod_sticker_mtl"

Material the sticker is made of.

Take base from sticker mtl

Python: "mod_sticker_swap_base"

Replaces all material components (except for diffuse, roughness, and bump) of the underlying object material by the components of the sticker material.

Take diffuse from sticker mtl

Python: "mod_sticker_swap_diffuse"

Replaces the diffuse color/map component of the underlying object material by the diffuse color/map component of the sticker material.

Take roughness from sticker mtl

Python: "mod_sticker_swap_roughness"

Replaces the roughness value/map component of the underlying object material by the roughness value/map component of the sticker material.

Take bump from sticker mtl

Python: "mod_sticker_swap_bump"

Replaces the bump mapping component of the underlying object material by the bump mapping component of the sticker material.

Blend bump with object mtl

Python: "mod_sticker_blend_bump"

Blends the bump mapping component of the sticker material with that of the underlying object material.