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Ray Switch

Python: "map_ray_switch"

The ray_switch map node acts as a fork so light paths arriving at the map will be rewired to another map based on the path type.

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Common

Node alias

Python: "map_alias"

Human-readable node alias.

Alias color

Python: "map_alias_color"

Identificative node color.

Camera

Enable camera rays override

Python: "map_ray_switch_cam_enable"

Enables the map override for camera rays (i.e., direct vision).

Camera rays color override

Python: "map_ray_switch_cam_color"

Defines what color to use for camera rays (i.e., direct vision).

Camera rays map override

Python: "map_ray_switch_cam_color_map"

Defines what map to use for camera rays (i.e., direct vision).

Camera rays backfacing color override

Python: "map_ray_switch_cam_back_color"

Defines what map to use for camera rays (i.e., direct vision) in backfacing surfaces.

Camera rays backfacing map override

Python: "map_ray_switch_cam_back_color_map"

Defines what map to use for camera rays (i.e., direct vision) in backfacing surfaces.

Enable camera rays backfacing override

Python: "map_ray_switch_cam_back_enable"

Enables the map override for camera rays (i.e., direct vision) in backfacing surfaces. If this option is not enabled, the front override will be used for both back and front.

Reflection

Enable reflection color override

Python: "map_ray_switch_refl_enable"

Enables the color override for reflection light paths.

Reflection rays color override

Python: "map_ray_switch_refl_color"

Defines what color to use for reflection light paths.

Reflection rays map override

Python: "map_ray_switch_refl_color_map"

Defines what map to use for reflection light paths.

Reflection rays backfacing color override

Python: "map_ray_switch_refl_back_color"

Defines what color to use for reflection light paths in backfacing surfaces.

Reflection rays backfacing map override

Python: "map_ray_switch_refl_back_color_map"

Defines what map to use for reflection light paths in backfacing surfaces.

Enable reflection rays backfacing color override

Python: "map_ray_switch_refl_back_enable"

Enables the color override for reflection light paths in backfacing surfaces. If this option is not enabled, the front override will be used for both back and front.

Refraction

Enable refraction override

Python: "map_ray_switch_refr_enable"

Enables the map override for refraction light paths.

Refraction rays color override

Python: "map_ray_switch_refr_color"

Defines what color to use for refraction light paths.

Refraction rays map override

Python: "map_ray_switch_refr_color_map"

Defines what map to use for refraction light paths.

Refraction rays backfacing color override

Python: "map_ray_switch_refr_back_color"

Defines what color to use for refraction light paths in backfacing surfaces.

Refraction rays backfacing map override

Python: "map_ray_switch_refr_back_color_map"

Defines what map to use for refraction light paths in backfacing surfaces.

Enable refraction rays backfacing override

Python: "map_ray_switch_refr_back_enable"

Enables the map override for refraction light paths in backfacing surfaces. If this option is not enabled, the front override will be used for both back and front.

Global Illumination

Enable GI rays override

Python: "map_ray_switch_gi_enable"

Enables the map override to be used as a fallback for paths that are neither reflection/refraction nor camera rays.

Camera rays color override

Python: "map_ray_switch_gi_color"

Defines what color to use as a fallback for paths that are neither reflection/refraction nor camera rays.

Camera rays map override

Python: "map_ray_switch_gi_color_map"

Defines what map to use as a fallback for paths that are neither reflection/refraction nor camera rays.

Camera rays backfacing color override

Python: "map_ray_switch_gi_back_color"

Defines what color to use as a fallback for paths that are neither reflection/refraction nor camera rays in backfacing surfaces.

Camera rays backfacing map override

Python: "map_ray_switch_gi_back_color_map"

Defines what map to use as a fallback for paths that are neither reflection/refraction nor camera rays in backfacing surfaces.

Enable GI rays backfacing override

Python: "map_ray_switch_gi_back_enable"

Enables the map override to be used as a fallback for paths that are neither reflection/refraction nor camera rays in backfacing surfaces. If this option is not enabled, the front override will be used for both back and front.