Ray Switch
Python: "map_ray_switch"
The ray_switch map node acts as a fork so light paths arriving at the map will be rewired to another map based on the path type.
Common¶
Node alias¶
Python: "map_alias"
Human-readable node alias.
Alias color¶
Python: "map_alias_color"
Identificative node color.
Camera¶
Enable camera rays override¶
Python: "map_ray_switch_cam_enable"
Enables the map override for camera rays (i.e., direct vision).
Camera rays color override¶
Python: "map_ray_switch_cam_color"
Defines what color to use for camera rays (i.e., direct vision).
Camera rays map override¶
Python: "map_ray_switch_cam_color_map"
Defines what map to use for camera rays (i.e., direct vision).
Camera rays backfacing color override¶
Python: "map_ray_switch_cam_back_color"
Defines what map to use for camera rays (i.e., direct vision) in backfacing surfaces.
Camera rays backfacing map override¶
Python: "map_ray_switch_cam_back_color_map"
Defines what map to use for camera rays (i.e., direct vision) in backfacing surfaces.
Enable camera rays backfacing override¶
Python: "map_ray_switch_cam_back_enable"
Enables the map override for camera rays (i.e., direct vision) in backfacing surfaces. If this option is not enabled, the front override will be used for both back and front.
Reflection¶
Enable reflection color override¶
Python: "map_ray_switch_refl_enable"
Enables the color override for reflection light paths.
Reflection rays color override¶
Python: "map_ray_switch_refl_color"
Defines what color to use for reflection light paths.
Reflection rays map override¶
Python: "map_ray_switch_refl_color_map"
Defines what map to use for reflection light paths.
Reflection rays backfacing color override¶
Python: "map_ray_switch_refl_back_color"
Defines what color to use for reflection light paths in backfacing surfaces.
Reflection rays backfacing map override¶
Python: "map_ray_switch_refl_back_color_map"
Defines what map to use for reflection light paths in backfacing surfaces.
Enable reflection rays backfacing color override¶
Python: "map_ray_switch_refl_back_enable"
Enables the color override for reflection light paths in backfacing surfaces. If this option is not enabled, the front override will be used for both back and front.
Refraction¶
Enable refraction override¶
Python: "map_ray_switch_refr_enable"
Enables the map override for refraction light paths.
Refraction rays color override¶
Python: "map_ray_switch_refr_color"
Defines what color to use for refraction light paths.
Refraction rays map override¶
Python: "map_ray_switch_refr_color_map"
Defines what map to use for refraction light paths.
Refraction rays backfacing color override¶
Python: "map_ray_switch_refr_back_color"
Defines what color to use for refraction light paths in backfacing surfaces.
Refraction rays backfacing map override¶
Python: "map_ray_switch_refr_back_color_map"
Defines what map to use for refraction light paths in backfacing surfaces.
Enable refraction rays backfacing override¶
Python: "map_ray_switch_refr_back_enable"
Enables the map override for refraction light paths in backfacing surfaces. If this option is not enabled, the front override will be used for both back and front.
Global Illumination¶
Enable GI rays override¶
Python: "map_ray_switch_gi_enable"
Enables the map override to be used as a fallback for paths that are neither reflection/refraction nor camera rays.
Camera rays color override¶
Python: "map_ray_switch_gi_color"
Defines what color to use as a fallback for paths that are neither reflection/refraction nor camera rays.
Camera rays map override¶
Python: "map_ray_switch_gi_color_map"
Defines what map to use as a fallback for paths that are neither reflection/refraction nor camera rays.
Camera rays backfacing color override¶
Python: "map_ray_switch_gi_back_color"
Defines what color to use as a fallback for paths that are neither reflection/refraction nor camera rays in backfacing surfaces.
Camera rays backfacing map override¶
Python: "map_ray_switch_gi_back_color_map"
Defines what map to use as a fallback for paths that are neither reflection/refraction nor camera rays in backfacing surfaces.
Enable GI rays backfacing override¶
Python: "map_ray_switch_gi_back_enable"
Enables the map override to be used as a fallback for paths that are neither reflection/refraction nor camera rays in backfacing surfaces. If this option is not enabled, the front override will be used for both back and front.
