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Frontplate

Python: "moc_frontplate"

This motion controller overlays a translucent color or bitmap on top of the render. This is typically used to create animatable fade in/out transitions in an animation, or to overlay a watermark or a branding element.

Icon

Common

Node alias

Python: "moc_alias"

Human-readable node alias.

Alias color

Python: "moc_alias_color"

Identificative node color.

Bypass controller

Python: "moc_bypass"

Toggles this motion controller on/off.

Controller start

Python: "moc_start"

Timeline start position of the controller, in frames.

Controller duration

Python: "moc_duration"

Timeline duration of the controller, in frames.

Easing

Curve easing

Python: "moc_easing_type"

Defines the behavior of motion between the beginning (in/left) and end (out/right) of the motion controller's duration. Easing produces transitions that look easier on the eyes. Especially when motion controllers are concatenated back-to-back.

Easing tension

Python: "moc_easing_tension"

Defines how smoothly or abruptly the motion reaches its in/out endpoints. tension=1 produces a dry-looking linear interpolation. tension=0 accelerates calmly at the beginning and deccelerates calmly towards end.

Profile gradient

Python: "moc_easing_custom_profile"

This allows the user to manually draw a custom curve in the UI's poly-bezier gradient editor.

Profile node

Python: "moc_easing_custom_profile_pro"

This plug can be used to override the user-set profile with a profile programming node.

Curve repeat

Python: "moc_easing_repeat"

Number of times the profile curve is repeated along the duration of the motion controller.

Curve ping-pong

Python: "moc_easing_pingpong"

When the repeat count is greater than 1, this control toggles between sequential or symmetric repetitions of the profile curve.

Overlay

Opacity (low)

Python: "moc_frontplate_opacity_lo"

Low end of the opacity value that gets multiplied with the alpha channel of the configured color/bitmap.

Opacity (high)

Python: "moc_frontplate_opacity_hi"

High end of the opacity value that gets multiplied with the alpha channel of the configured color/bitmap.

Solid color

Python: "moc_frontplate_color"

Fallback solid color for the frontplate used when no bitmap is provided.

Enable bitmap

Python: "moc_frontplate_color_map_enable"

Enables the frontplate bitmap. The bitmap component of the frontplate is typically a logo, meant to brand or watermark the render.

Bitmap

Python: "moc_frontplate_color_map"

Custom texture map for the frontplate logo. This is typically a branding or watermark bitmap with an alpha channel.

Bitmap scale (low)

Python: "moc_frontplate_scale_lo"

Low end of the uniform scale of the bitmap. At 100% the bitmap provided will occupy 100% of the width of the render.

Bitmap scale (high)

Python: "moc_frontplate_scale_hi"

High end of the uniform scale of the bitmap. At 100% the bitmap provided will occupy 100% of the width of the render.

X bitmap position (low)

Python: "moc_frontplate_x_lo"

Low end of the X position of the bitmap. At +/-100% the bitmap will be centered at the right/left margins of the render. At 0% the bitmap will be centered horizontally in the frame.

X bitmap position (high)

Python: "moc_frontplate_x_hi"

High end of the X position of the bitmap. At +/-100% the bitmap will be centered at the right/left margins of the render. At 0% the bitmap will be centered horizontally in the frame.

Y bitmap position (Low)

Python: "moc_frontplate_y_lo"

Low end of the Y position of the bitmap. At +/-100% the bitmap will be centered at the bottom/top margins of the render. At 0% the bitmap will be centered vertically in the frame.

Y bitmap position (High)

Python: "moc_frontplate_y_hi"

High end of the Y position of the bitmap. At +/-100% the bitmap will be centered at the bottom/top margins of the render. At 0% the bitmap will be centered vertically in the frame.