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Gradient (Light)

Python: "map_gradient_light"

The gradient_light map uses an HDR spline profile to define colors across a line, a polygon, or a circle. Some additional controls are provided to create a pattern over the UV plane.

Icon

Common

Node alias

Python: "map_alias"

Human-readable node alias.

Alias color

Python: "map_alias_color"

Identificative node color.

Swap colors

Python: "map_color_swap"

Swaps the primary and secondary colors.

Primary color

Python: "map_color_1"

Defines the primary (background) color. The lower end of the output signal range is remapped to this color.

Primary color map

Python: "map_color_1_map"

Defines the primary color using a texture map.

Secondary color

Python: "map_color_2"

Defines the secondary (foreground) color. The upper end of the output signal range is remapped to this color.

Secondary color map

Python: "map_color_2_map"

Defines the secondary color using a texture map.

Main

Shape type

Python: "map_gradient_shape"

Selects how the gradient profile is laid out in the UVW space.

Polygon blades

Python: "map_gradient_polygon_blades"

Number of blades when the shape type is polygonal.

Polygon stretch

Python: "map_gradient_polygon_stretch"

This value scales the polygonal shape up to better fill up its UVW space.

Polygon angle

Python: "map_gradient_polygon_angle"

Start angle for the blades when the shape type is polygonal.

Polygon curvature

Python: "map_gradient_polygon_curvature"

Curvature of the sides when the shape type is polygonal.

HDR signal profile

Signal profile

Python: "map_profile"

Editable curve for the raw map signal.

Brightness

Python: "map_gradient_brightness"

HDR brightness of the gradient profile.

Contrast

Python: "map_gradient_contrast"

HDR contrast of the gradient profile.

Vignette

Vignetting hardness

Python: "map_gradient_vignette_hardness"

Controls the softness or hardness of the vignetting gradient.

Enable vignette

Python: "map_gradient_vignette_enable"

Enables lens vignetting. Vignetting is the loss of image brightness at the periphery of an image when using a wide lens. a.k.a., corner shading.

Vignette midpoint

Python: "map_gradient_vignette_midpoint"

Controls how incribed into the image the vignetting effect is. A value of 1 produces physically-correct results.

Vignette roundness

Python: "map_gradient_vignette_roundness"

Controls how round the vignetting effect is. A value of 1 produces physically-correct results. Vignetting in anamorphic lenses may require values lower than 1.

Pattern

Repeat X

Python: "map_gradient_pattern_repeat_x"

Repeats the shape along the X/U axis. Increasing this value increases repetition.

Allow X repetition

Python: "map_gradient_pattern_tile_x"

Allows (or clamps) shape repetition along the X/U axis.

Repeat Y

Python: "map_gradient_pattern_repeat_y"

Repeats the shape along the Y/V axis. Increasing this value increases repetition.

Allow Y repetition

Python: "map_gradient_pattern_tile_y"

Allows (or clamps) shape repetition along the Y/V axis.

Translate X

Python: "map_gradient_pattern_translate_x"

Offsets the shape along the X/U axis.

Translate Y

Python: "map_gradient_pattern_translate_y"

Offsets the shape along the Y/V axis.

Rotate

Python: "map_gradient_pattern_rotate_z"

Rotates the shape about the Z/W axis. Positive values rotate the shape counter-clockwise.

Splatter

Splatter type

Python: "map_gradient_splatter_type"

Repeats the gradient shape over the UVW space, creating a pattern.

Splatter repeat

Python: "map_gradient_splatter_repeat"

Number of repetitions of the gradient shape along each splatter ring.

Splatter rings

Python: "map_gradient_splatter_rings"

Number of concentric splatter rings.

Splatter radius

Python: "map_gradient_splatter_radius"

Radius of the outer splatter ring.

Shape size

Python: "map_gradient_splatter_size"

Size multiplier for each instanced shape in the splatter rings.

UV transform

Transform map

Python: "map_xform_map"

Allows to connect an xform_2d/3d/spherical map to control the texture tiling, position and rotation.

Coordinate space

Python: "map_xform_space"

Defines whether the map issues its own volumetric (object or world) mapping coordinates for seamless 3D tiling, or uses the existing object UVs. The instance UVs mode is applicable to instances (e.g., in scatter) and plucks the UVs of the base at the instancing point.

Crop U (low)

Python: "map_xform_crop_x_lo"

Lower limit of the UVW space in the U direction.

Crop U (high)

Python: "map_xform_crop_x_hi"

Upper limit of the UVW space in the U direction.

Crop U direction

Python: "map_xform_crop_x"

Shrinks the UVW space to a non-unitary interval along the U direction.

Crop V (low)

Python: "map_xform_crop_y_lo"

Lower limit of the UVW space in the V direction.

Crop V (high)

Python: "map_xform_crop_y_hi"

Upper limit of the UVW space in the V direction.

Crop V direction

Python: "map_xform_crop_y"

Shrinks the UVW space to a non-unitary interval along the V direction.

Master repeat

Python: "map_xform_repeat"

Inverse scale the map is generated at. This parameter pre-multiplies the X/Y/Z repeat values. Note that local/world spaces tile at 1mx1mx1m by default.

Repeat U

Python: "map_xform_repeat_x"

Repeats the map along the X/U axis. Increasing this value increases repetition.

Enable U repetition

Python: "map_xform_tile_x"

Allows map repetition along the X/U axis. When disallowed, the map becomes zero outside the [0..1] (or cropped) X/U interval.

Clamp vs. repeat (U)

Python: "map_xform_clamp_x"

Toggles between clamped vs. repeated output outside the [0..1] (or cropped) X/U interval.

Repeat V

Python: "map_xform_repeat_y"

Repeats the map along the Y/V axis. Increasing this value increases repetition.

Enable V repetition

Python: "map_xform_tile_y"

Allows map repetition along the Y/V axis. When disallowed, the map becomes zero outside the [0..1] (or cropped) Y/V interval.

Clamp vs. repeat (V)

Python: "map_xform_clamp_y"

Toggles between clamped vs. repeated output outside the [0..1] (or cropped) X/V interval.

Translate U

Python: "map_xform_translate_x"

Offsets the map along the X/U axis.

Translate V

Python: "map_xform_translate_y"

Offsets the map along the Y/V axis.

Rotate

Python: "map_xform_rotate_z"

Rotates the map about the Z/W axis. Positive values rotate the map counter-clockwise.

UV distortion

UV distortion map

Python: "map_distortion_map"

Internal use.

Enable UV noise

Python: "map_distortion_noise_enable"

Toggles noise distortion in the UVW space on/off.

Noise amount

Python: "map_distortion_noise"

Amount of noise distortion applied to the UVs before they are used.

Noise size

Python: "map_distortion_noise_size"

Amplitude of the noise distortion. This value is given in UVW space; e.g., 0.1 means that the maximum distortion is about 1/10th of a 1x1x1 texture tile.

Noise octaves

Python: "map_distortion_noise_octaves"

Number of times the noise algorithm overlaps onto itself to add high-frequency details.

Noise randomize

Python: "map_distortion_noise_randomize"

Random number seed used to randomize the distortion.

Enable jitter blur

Python: "map_distortion_blur_enable"

Toggles jitter blur in the UVW space on/off.

Jitter blur radius

Python: "map_distortion_blur"

Amount of 2D gaussian (jittering) blur applied to the UVs before they are used. This value is given in UVW space. Note that this type of blur may cause sampling noise that takes long to dissolve. Note also that jitter blur does not produce gamma-correct results, and can't be used for bump or displacement height maps.

UV scattering

UV scattering map

Python: "map_scattering_map"

Internal use.

Enable random offset

Python: "map_scattering_offset_enable"

Internal use.

Offset U

Python: "map_scattering_offset_x"

Internal use.

Offset V

Python: "map_scattering_offset_y"

Internal use.

Randomize

Python: "map_scattering_offset_randomize"

Internal use.

Enable random tiling

Python: "map_scattering_tiling_enable"

Internal use.

Blend

Python: "map_scattering_tiling_blend"

Internal use.

U splits

Python: "map_scattering_tiling_x"

Internal use.

V split

Python: "map_scattering_tiling_y"

Internal use.

Rotate splits

Python: "map_scattering_tiling_rotate"

Internal use.