UV Map
Python: "mod_uvmap"
The uvmap modifier overrides the texture coordinates (UVs) of the object(s) it is connected to. The override is made by projecting the geometry of the object(s) onto a shape, such as a plane, a sphere, etc... Note that materials provide their own built-in UVW mapping system, which is enough for most uses. The uvmap node, however, provides some extended functionality, such as interactive positioning in the IPR.
Common¶
Node alias¶
Python: "mod_alias"
Human-readable node alias.
Alias color¶
Python: "mod_alias_color"
Identificative node color.
Bypass modifier¶
Python: "mod_bypass"
Toggles this modifier on/off.
Show viewport gizmo¶
Python: "mod_show_gizmo"
Shows or hides this node's gizmo in the IPR/views. The gizmo is always visible when the node is selected, regardless of this toggle.
UV mapping¶
Align to camera¶
Python: "mod_align_to_cam"
Aligns the xform of the modifier with the current viewport viewpoint.
Fit to owner object(s)¶
Python: "mod_fit_to_owner_obj"
Resizes the modifier to match the dimensions of its owner object(s).
Center at owner object(s)¶
Python: "mod_center_at_owner_obj"
Centers the modifier at the centroid of its owner object(s).
Dock at owner object(s)¶
Python: "mod_dock_at_owner_obj"
Repositions and reorients the modifier to match the frame of reference of its owner object(s).
Explode modifier¶
Python: "mod_explode"
Explodes the modifier so each of the owner object(s) receives its own individual modifier clone.
Copy from other node¶
Python: "mod_copy_from"
Copies the modifier attributes from other node of the same class in the scene.
Projection mode¶
Python: "mod_uvmap_projection"
Defines the UVW mapping projection mode.
Triplanar blend¶
Python: "mod_uvmap_triplanar_blend"
If the projection is triplanar, defines how much the three planar projections are blended onto each other.
Width¶
Python: "mod_uvmap_real_size_x"
Real world size of the uvmap gizmo along the X axis.
Height¶
Python: "mod_uvmap_real_size_y"
Real world size of the uvmap gizmo along the Y axis.
Depth¶
Python: "mod_uvmap_real_size_z"
Real world size of the uvmap gizmo along the Z axis.
Real size link¶
Python: "mod_uvmap_real_size_link"
Links the three real world dimensions so they are edited together.
Width repeat¶
Python: "mod_uvmap_real_size_repeat_x"
Repeats (i.e., tiles) the UVW mapping along the X axis the given number of times within the defined width.
Height repeat¶
Python: "mod_uvmap_real_size_repeat_y"
Repeats (i.e., tiles) the UVW mapping along the Y axis the given number of times within the defined height.
Depth repeat¶
Python: "mod_uvmap_real_size_repeat_z"
Repeats (i.e., tiles) the UVW mapping along the Z axis the given number of times within the defined depth.
Repeat link¶
Python: "mod_uvmap_real_size_repeat_link"
Links the three real size repeat values so they are edited together.
Axis alignment¶
Python: "mod_uvmap_axis_alignment"
Reorients the projection towards the selected axis.
Repeat X¶
Python: "mod_uvmap_xform_repeat_x"
Repeats the projected UVW space along the X/U axis. Increasing this value increases repetition.
Repeat Y¶
Python: "mod_uvmap_xform_repeat_y"
Repeats the projected UVW space along the Y/V axis. Increasing this value increases repetition.
Translate X¶
Python: "mod_uvmap_xform_translate_x"
Offsets the projected UVW space along the X/U axis.
Translate Y¶
Python: "mod_uvmap_xform_translate_y"
Offsets the projected UVW space along the Y/V axis.
Rotate¶
Python: "mod_uvmap_xform_rotate_z"
Rotates the projected UVW space about the Z/W axis. Positive values rotate counter-clockwise.
